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Id love to play in it if you would like to run it, I have access to vent, maptools etc.Call of Cthulhu: Masks of Nyarlathotep – Slipcase Set But when my schedule starts clearing up a little bit - which I hope will happen sooner rather than later - this is an idea I’ll need to come back to. Nearly thirty years later… we should know better by now.Īt the moment things are pretty crazy in my life and I don’t know when I’d have the time to try to put together something like this. That is really a wonderful achievement of game design, when I think about it. Probably one of the best, if not THE absolute best campaign ever published, for precisely the reasons outlined here: the different locations, the scope, and the multiplicity of clues, plots and sub-plots that let the PCs be in charge of their investigation.
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(Some day!) But the nascent promise of its design made a deep impression on me and continues to fundamentally shape the way I plan my campaigns.Ģ Responses to “The Masks of Nyarlathotep” I’ve never gotten a chance to actually run The Masks of Nyarlathotep.
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It still remains virtually unduplicated in its scope and flexibility. In 1984, this structure was completely revolutionary. What makes the campaign memorable is not just the epic globetrotting, but the fact that the PCs were left entirely in control of their own destiny: Every location had a plethora of clues which could lead the PCs to any of the other locations, giving them free reign to pursue their investigations in any way that they chose.
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It chronicles the PCs’ attempts to crush the many cults of Nyarlathotep, beginning in 1920s New York and then carrying them through London, Cairo, Kenya, Australia, and Shanghai.īut not necessarily in that order. Originally published in 1984, The Masks of Nyarlathotep is quite possibly the best-structured RPG campaign ever published. I somehow managed to get through my entire essay on the Three Clue Rule without mentioning the adventure that first made me codify it: The Masks of Nyarlathotep.
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